Showreel Breakdown

Personal Project - Fluid Development - ICM Studios

SHOT 00

Personal Project - Fluid Development - ICM Studios

I used fluids animated with expressions and fields to drive particles. Rendered with Renderman.

Maya, Renderman, expressions

I Miss The Nineties - Passion Pictures

SHOT 01

I Miss The Nineties - Passion Pictures

Produced multiple animated backgrounds. Mostly done with expressions to reduce animation times as the project had a short timescale.Also did roto and Green Screen removal in After Effects.

Passion, Visual Effects, 3d Animated Backgrounds

Personal Project - ICM Studios

SHOT 02

Personal Project - ICM Studios

Modelled and animated in Maya. Rendered using Renderman.

Maya, Renderman

Devils Angels and Dating - Michael Cawood

SHOT 03

Devils Angels and Dating - Michael Cawood

Produced a tool to make and control the pixie dust. Developed Cupids cloud tail using fluids mapped onto particles and utilsing goals. Developed a tool for Cupid/Death and the Devils hair and Tail dynamics, as well as the demon hands. Textured Death. Developed a tool to create bubbles using nPartices.

Maya, nParticles, Animation, dynamics,Mel

Personal Project - ICM Studios

SHOT 04

Personal Project - ICM Studios

Tracked the shot in PF Track, then added a car asset I modelled, rendered it with Mental Ray. Added in Fluids, then composited the shot in Nuke. Added roto and colour corrections in Nuke too.

Maya,Fluids,Mental Ray,Nuke,PF Track

Red Vs. Blue -  Rooster Teeth

SHOT 05

Red Vs. Blue - Rooster Teeth

Produced a simulation of a building collapsing. Done in Maya with the additional help of Fracture-FX. I also had to do some clean up on the model, UV layout and mel scripting to complete the project.

Maya, Fracture-Fx, Notepad++,Mel

Devils Angels and Dating - Michael Cawood

SHOT 06

Devils Angels and Dating - Michael Cawood

Developed a tool to create bubbles using nPartices that can be manually animated or dynamically driven. Created the fluid effects in this shot as well as the lightning effect around the bubble. Composited the shot in After Effects. Also the pixie dust and the dynamic hair/tail tools were utilised in this shot.

Maya, nParticles, Animation, dynamics,Mel

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 07

The Adventures of Abney and Teal - Ragdoll Productions Ltd

Produced a dynamic/animatable rig for the leaf tornado. Added additional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 08

The Adventures of Abney and Teal - Ragdoll Productions Ltd

Produced a dynamic/animatable rig for the leaf tornado. Added aditional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.

Notepad++, Maya, Mental Ray, Maya Hardware

The Adventures of Abney and Teal - Ragdoll Productions Ltd

SHOT 09

The Adventures of Abney and Teal - Ragdoll Productions Ltd

Produced a dynamic/animatable rig for the leaf tornado. Added aditional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.

Notepad++, Maya, Mental Ray, Maya Hardware

Personal Project - ICM Studios

SHOT 010

Personal Project - ICM Studios

All the work was done by myself. Video footage was shot on a standard Definition handheld camcorder. I created a HDRI image of the shoot to use when rendering.

Maya, PFTrack, Photoshop, Mental Ray, After Effects

Personal Project - ICM Studios

SHOT 011

Personal Project - ICM Studios

Houdini, Maya and Renderman were used to make this quick shot. The mesh was developed in Houdini, then exported to Maya and a custom Renderman shader I had written was applied, then Rendered in Renderman.

Maya, Renderman, Notepad++, Houdini

Private Commision - ICM Studios

SHOT 012

Private Commision - ICM Studios

I produced a working rig for the hand. All done in Maya, within half a day. I scripted certain tasks to speed up the process.

Maya, Mel, Notepad++

Personal Project - ICM Studios

SHOT 013

Personal Project - ICM Studios

For this shot I used Fracture-FX to demolish the ICM Studios Logo. The lighting and rendering was done in Maya using Mental Ray. Compositing was done in Nuke. I reversed the animation in Nuke as well as doubling up on the rendered footage and adding a cheesy lens flare!

Maya, Fracture-FX, Mel, Notepad++,Nuke

Burst Water Pipe - The 3D Agency

SHOT 014

Burst Water Pipe - The 3D Agency

Maya,Realfow,Renderman,Mental Ray,Nuke

Personal Project - ICM Studios

SHOT 015

Personal Project - ICM Studios

Modelled and textured all CG elements. Simulated the fluids and used Fracture-FX to create the simulation of the road breaking up. Additional instanced geometry and dust particles were added to the shot too. Lit, rendered and composited the shot.

Maya, Fracture-FX, Photoshop, Mental Ray, Nuke, After Effects, Renderman, Maya hardware

Devils Angels and Dating - Michael Cawood

SHOT 016

Devils Angels and Dating - Michael Cawood

Produced a tool to make and control the pixie dust. Developed Cupids cloud tail using fluids mapped onto particles and utilsing goals. Developed a tool for Cupid/Death and the Devils hair and Tail dynamics, as well as the demon hands. Textured Death. Developed a tool to create bubbles using nPartices.

Maya, Camtasia, Notepad++.

Private Commission - ICM Studios

SHOT 017

Private Commission - ICM Studios

Modelling, textures, layout, lighting, and rendering. Most of the textures are sourced from photos taken at the actual house. Rendered in Maya using Mental Ray, global illumination and final gather.

Maya, Photoshop, Mental Ray, After Effects,Global illumination,final gather

The Chronicles of Narnia 'Prince Caspian' - MPC

SHOT 018

The Chronicles of Narnia 'Prince Caspian' - MPC

For this shot I did the layout blocking of the animated tree root. I also did asset management on the shot using MPC's packaging system.

Maya,Framecycler, Alfred,MPC,The Chronicles of Narnia,Prince Caspian,Animation

Personal Project - ICM Studios

SHOT 019

Personal Project - ICM Studios

I modelled the building as well as the internal structure to try and push Fracture-Fx to the extreme. Still a work in progress. The final scene includes several other buildings and props which will all be damaged in some way.

Maya, Fracture-Fx

Personal Project - ICM Studios

SHOT 020

Personal Project - ICM Studios

Live action mixed with cg. A HDRI image was created for the shot. The partilces are Sprites with expressions and ramps. I animated the character as well as developed the rig and model.

Maya, Zbrush, PFTrack, Photoshop, Renderman, After Effects

Devils Angels and Dating - Michael Cawood

SHOT 021

Devils Angels and Dating - Michael Cawood

Developed dynamic hair and tail tool. Textured Death, modelled glasses and textured them. Simulated the fluids and rendered. quick compositing for review. Made God rays and pixie dust.

Maya, Notepad++, Mental Ray, Renderman

The Adventures of Abney and Teal -  Ragdoll Productions Ltd

SHOT 022

The Adventures of Abney and Teal - Ragdoll Productions Ltd

Produced a dynamic/animatable rig for the leaf tornado. Added additional dynamics utilising sprites and expressions. Rendered all the cg elements in the shot using Mental Ray and Maya Hardware.

Maya,Fluids,Mental Ray,Maya Hardware,Mel,Sprites

Personal Project - ICM Studios

SHOT 023

Personal Project - ICM Studios

renderman,shaders,custom,animation,vfx,icmstudios,dynamics,deep shadows

The Chronicles of Narnia 'Prince Caspian' - MPC

SHOT 024

The Chronicles of Narnia 'Prince Caspian' - MPC

For this scene I did the layout blocking of all cg characters except wimbleweather. Blocking done in Maya then basic compositing done in shake. Leg replacement tracking done to aid animators as to who is who.

Maya, Framecycler, Alfred

Personal Project - ICM Studios

SHOT 025

Personal Project - ICM Studios

Particle tool and mel scripting. Rendered using Maya Hardware. Textured sprites were mapped on to the particles and controlled with fields, expressions, and goals.

Notepad++, Maya, Maya Hardware

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